I make small, experimental games and projects that live somewhere between play, conversation, and shared moments.
I’m interested in games that don’t try to be perfect — games that exist to create situations, not to be mastered.
Galactic High is my first public release: a non-competitive card game designed for real tables, real people, and unpredictable outcomes.
Most of my work is created independently, through late nights, testing, doubt, iteration, and curiosity.
Thanks for being here.